AI Insights · Timothy · October 2022
Top 5 Educational Games on Android in Oman, Q3 2022
In the third quarter of 2022, the top educational games on the Android platform in Oman saw varied performance in downloads, revenue, and active users, according to Sensor Tower data.
In the third quarter of 2022, the top educational games on the Android platform in Oman exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of the leading apps, based on data from Sensor Tower.
Toca Boca World experienced fluctuations in its metrics. Weekly revenue peaked at around $144 in late July before gradually declining to $55 by the end of September. Downloads showed a similar pattern, starting at 2.9K in late June, peaking at 3.8K in mid-July, and then decreasing to approximately 521 by the end of the quarter. Active users saw an initial increase from 15.6K to 19.6K by early August, before a steady decrease, ending at 12.9K.
Animal Jam had modest performance metrics. Weekly revenue saw a notable spike to $22 in late August but generally stayed low, hovering around $2 to $3 for most of the quarter. Downloads remained quite low, starting at 15 and gradually dropping to 0 by the end of September. Active users remained relatively stable, fluctuating slightly around the 60-user mark before ending the quarter at 43.
World of Peppa Pig: Kids Games showed a steady but low revenue stream, peaking at $8 in mid-July and gradually decreasing to $2 by the end of September. Downloads were in decline, starting at 139 in late June and ending at 34 by the end of the quarter. Active users followed a similar trend, starting at 394 and decreasing to 184 by the end of September.
Baby Panda World : Kids Games saw varied performance. Weekly revenue peaked at $17 in late July but generally stayed low for the rest of the quarter. Downloads were relatively higher, peaking at 1.1K in late September. Active users remained strong, starting at 9.4K and ending at 9.5K, despite a mid-quarter dip.
Keiki Learning games for Kids had the lowest metrics among the top five. Revenue saw a slight increase, peaking at $17 in mid-September. Downloads were minimal, starting at 7 in late June and ending at 3 by the end of the quarter. Active users remained stable but low, fluctuating around the 40-user mark.
For more detailed insights and data, visit Sensor Tower.